Role/     Environment Artist, Texture Artist, Technical Artist
Type /   Cinematic Environment Art, 2023
Device/    PC
/     Personal Project
Software/ Unreal 5, Substance Designer, Maya, SpeedTree, DAZ Studio, Mixamo

Town Overview

Old Harbor Town is an exterior environmental art project focusing on Substance Designer material creation, Unreal Shader adjustment for oil-paint rendering, and SpeedTree foliage creation for various foliage species. The project also includes practices and iterations for exterior environment composition and Vertex Painting in Unreal.

Grave Close-up Shot

Close-up Town

Overall Experience with Ambiance

Substance Designer Oil Paint Texture and Unreal Post-processing Material

Substance Designer Oil Paint Stroke and All Unreal Post-processing Layers

Substance Designer Roof Tiles Original Material and After applying Oil-Paint Custom Node

Other Substance Designer Materials Before and After Oil-Paint Effect

Exposed Substance Designer Material in Unreal

Material Adjustment in Unreal
All the Materials in the scene have these parameters exposed to Unreal:

- Normal adjustment for Vertex Blending effect and oil-paint stroke intensity
- Moss Intensity.(green proportion)
- Roughness Warp Intensity for roughness generated based more on original Material or brush stroke
- HSL for adjusting base material color
- Lightness / Contrast for oil-paint stroke color variations
- Brush Stroke Scale and Multiplier for color patch scale and scale variation

The Oil-Paint Effect Nodes in Substance Designer

Vertex Painting

Scene Composition including Vertex Painting

Vertex Painting Material (Including Brick, Concrete, and Wall Paint)

Leave Atlas and Tree Models Made in SpeedTree (with LODs)

Leave and Petal Atlas

Assets Breakdown (Tile Materials Are larger than Real-life Based on Paintings References)

Reference Board

Close-up Town and Church Flythrough

Town Overview Flythrough

Grave Close-up Shot

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