
Orrery animation rendered in Unreal
The Orrery project uses the Geocentric system as inspiration, changing the order of the solar system and making every planet equally important in the system.

Planet modeling progress in Maya


Saturn Overview





Using the Pantheon interior as the primary reference. I create three stories of the texture from the concave dome, fake windows, and column hall
Inner Gravity - Follow real-life roundabouts as a reference, I create layers from paving, gardening, and road system, to surrounding buildings one at a time

Hexagonal Storm - I translate the character into a real-life element to fit other material designs. I create a pile of ginkgo leaves falling to the core of the planet and create a variant of ginkgo leaves by warping shapes and edges separately



Flythrough inside Jupiter
Ice Core -I follow the tutorials to create an icy appearance, and I add extra material believability by creating flowers inside the texture with warp and refraction effects.

Outer Rings - To make the depth of the Jupiter outer atmosphere with plentiful variety, I create flowers and leaves with color and rotation variations



Flythrough inside Venus
Flooring Design - Manually create the curve of the geometric pattern, Making the position of the Sun primary light source with color variations

Cloud Design - Making the flower petal as center visual of most UV shells, creating background texture with curvature and metallic contrast



Building elevation and number plate system

Road paving and side gardening
Earth flythrough video
The paving - Gardening system was created based on the ambient occlusion map.

Building Elevations - Aligning UVs after the building tiles are made, creating house number plate with sequencing system

Transition of Mercury/ Sun


Environment - following the tutorial to create a barren desert, adding brick relics with surrounding sand effects to create heterogeneity
Atmosphere - I create layers of cloud, radial emissive elements, and glass greenhouse textures on top of each other


