Role/ Environment Artist, Texture Artist
Type / Cinematic Environment Art, 2023
Device/ PC
/ Personal Project
Software/ Unreal 5, Maya, Substance Designer, Substance Painter, Zbrush, SpeedTree, Marvelous Designer, Photoshop
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Scene Overview
Journey to Wizardry is a project inspired by a concept of Hogwarts Legacy made by Vanessa Palmer. I focused on creating modular units and utilizing trim sheets in this project. I also learned a lot of techniques for adding details using vertex painting and decals in Unreal Engine 5. (Link to the concept art: https://www.artstation.com/artwork/ob9ZmW)
Hero Asset - Vintage Carriage
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Carriage Render
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UV Arrangement
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Basecolor Map
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Normal Map
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AO, Roughness, Metallic Map
Modular Units Creation
In order to create the modular units, I started with concept draw-over and analysis to find the textures I need to create and separate individual buildings into 2m * 3m elevation elements.
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All building Units Using Trim Sheet Textures
Trim Sheets
Universal trim sheets for bricks, concretes, woods, and several decorative materials made in Substance Designer for all the building modular units.
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Vertex Painting and Parallax Occlusion
I used vertex painting and decals to add variations to all the assets using trim textures, break the repeated units, and blend the UV seams.
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I created a Parallax Occlusion street material including three different materials for the street unit close to the camera. (Base and second material with occlusion and height blend parameters.)
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All Prop Assets
Process View
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Street Flythrough
Vintage Carriage Flythrough