Role/ Environment Artist, Texture Artist
Type / Cinematic Environment Art, 2022
Device/ PC
/ Personal Project
Software/ Unreal (Nvidia Caustic Branch), Maya, Substance Designer, Substance Painter, Marvelous Designer, Zbrush, Photoshop, Procreate
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Bathtub View - Final Render
Garden Shed is an environmental art project focusing on prop creation and detailed material art. The shed includes one working area, one reading area, and some gardening tools and props. I'm responsible for all aspects except foliage models in the bathtub and planters. Most of the patterns on the stained glass and spice jars are redrawn into layers and designed materials using Substance Painter and Designer.
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Working Area - Close-up Shot
Stained Glass Material Pipeline (Substance Designer, Procreate, and Photoshop)
I collected references on Pinterest and redrawn the stained glass into different layers based on their color or pattern. After rearranging the layers, I used the png layers as the starting point in Substance Designer and added random variation and surface detail on individual layers.
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Working Area Overview - Final Render
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Stained Glass Overview
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Change them into color patch layers in Procreate
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Substance Designer Pipeline
Stained Glass Reference from Pinterest
Procedural Material Art
Some of the materials are completely generated in Substance Designer (including carpet, house finishes, and tiles)
Carpet Material
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Create Various Patterns, Transform Them Individually, and Mirror Them Several Times to Create the Symmetrical Carpet Pattern
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Carpet_Original
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Carpet_Red Variation
Carpet Render in Unreal
Peacock Stained Glass
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Peacock Stained Glass Render in Substance Designer
Substance Designer Pipeline (Completely Procedural)
House Finishing Materials
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Use two layers of materials to simulate glass tiles
Ray-Tracing and Caustic Lighting
In order to render the stained glass, pendant light, and glass tiles refraction, I used Unreal Nvidia caustic branch to render the scene. The caustic reflection supplement the darker area with lighting, and caustic refraction creates caustic light patterns in the entire scene.
Bathtub View Render Breakdown
Zbrush Model
Since the otter statue is the centerpiece of the scene. I made the high-poly model in Zbrush and Retopology in Maya.
Otter (SubstancePainter)
Otter_with wire frame (SubstancePainter)
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Otter Statue Basecolor Map
Other Models
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Bathtub
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Chandelier
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Spider Lily Glass Flower
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Mini Greenhouse Decorations
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All Assets in the Scene (Maya Modeling)
Marvelous Designer
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Reading Area/ Fabrics - Final Render
I used Marvelous Designer for the simulation of all the fabrics I made, including all the pillows, blankets, and carpets. Layout the UV in Maya and texture details in Substance Designer and Painter.
Simulation Process in Marvelous Designer (Bolster Pillow)
Iteration
Garden Shed References
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Environment Iteration Process