Role/     Environment Artist, Foliage Artist
Type /   Cinematic Environment Art, 2024
Device/    PC
/     Personal Project
Software/ Unreal 5, SpeedTree, Zbrush, Maya, 3ds Max, Substance Designer, Substance Painter

Scene Overview

Flycatcher Grove is a project started while taking the CGMA vegetation course taught by Jared Sobotta. I created all the vegetation, assets, and tileable materials. This is my first project focusing on creating foliage for games. I learned a lot of techniques for Zbrush sculpting, Speed tree parameters, and Substance Designer practices. The overall layout is inspired by a concept of Hogwarts Legacy made by Vanessa Palmer. 

Giant Tree (Unreal)

Giant Tree (SpeedTree)

Smaller Plants

Tree Assets

Ground Material
Foliage Material
Foliage Material (Basecolor)

Process

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