Role/ Environment Artist, Foliage Artist
Type / Cinematic Environment Art, 2024
Device/ PC
/ Personal Project
Software/ Unreal 5, SpeedTree, Zbrush, Maya, 3ds Max, Substance Designer, Substance Painter
Flycatcher Grove is a project started while taking the CGMA vegetation course taught by Jared Sobotta. I created all the vegetation, assets, and tileable materials. This is my first project focusing on creating foliage for games. I learned a lot of techniques for Zbrush sculpting, Speed tree parameters, and Substance Designer practices. The overall layout is inspired by a concept of Hogwarts Legacy made by Vanessa Palmer.
(Link to the concept art: https://www.artstation.com/artwork/YBJbw6)
Ground Material
Foliage Material
Foliage Material (Basecolor)