Role/     Environment Artist
Company/   Robot Entertainment 2023-2025
Device/    PC
Software/ Unreal 5, Substance Designer, 3ds Max, Zbrush, Substance Painter
Super fortunate to have worked as an environment artist on Orcs Must Die! Deathtrap. My responsibilities included completing the art pass from the level designer map blockout, including set dressing and lighting, building up Substance Designer materials and Nanite modular assets in Unreal, and completing the tech pass, including trap grid, collision, and Nanite mesh clean-up.
Art Director: Tim Kaminski
Lead\Environment Tech\Lighting: Brad Crow
Environment Art team: Aaron Chang, Gary Roberts, Benjamin Hong
Concept Art: Taylor Allen
VFX: Jason Chappell
Back to Top